David Gardner Resume
download my · R E E L ·
Phone 415-710-6267 ~
nerd.starwars@gmail.com
· A N I M A T I O N E X P E R I E N C E ·
Doublefine Productions - Aug 2008- Present
- Lead Animator – December 2006 – Present
Gameplay and Cinematic animator for the project Brutal Legend directed by Tim Shafer. Creating in-game assets, working with Tim and the design department as well as heavily with artists to bring to life their visual goals. Cinematic work with heavy emphasis in bringing the emotional levels of the characters to a new height in games.
Nihilistic Software - Sept 2004- Present
- Lead Animator – December 2006 – Present
During this project my responsibilities consisted of animating and directing animators to create all of the in game animations as well as a large amount of cinematic sequences. Daily responsibilities also consisted of animating and tuning effects, camera and audio to seamlessly translate the animation style into player feel. Responsibilities also consisted of directing storyboard and animation layout for all of the Cinematic sequences in Conan. Including editing sound and dialogue.
Responsibilities consisted of game play design, engineering how the player interacts with the game and interfaces with the story. Tuning difficulty levels and creating new story elements as well as guiding each department so the entire project maintains a cohesive look and feel. Conan - Xbox 360 and Playstation 3 Unnaounced Playstation 3 Title still currently in development
- Senior Animator – Sept 2004 – December 2006
Employed as Senior Animator for the project Marvel Nemesis on the Playstation2 /Xbox. Helped develop the animation style and direction for the majority of the in-game animations as well as gave cinematic direction for in-game cutscenes.
Sony Computer Entertainment - October 2002- July 2004
- Animator - October 2002 - July 2004
Employed as an animator on the Playstation2 title Rise To Honor. A adaptation of popular Hong Kong action movies. With Jet Li as our staring character we used motion capture directed by Yuen Woo-Ping to bring a realistic style of kung-fu action into the Playstation2. My duties on this title consisted primarily of Key frame animation and Motion capture editing and implementation.Would meet regularly with production companies to discuss future projects that Nihilistic Software could potentially Develop.
· E D U C A T I O N ·
Bachelor of Fine Arts in Character Animation; Academy of Art College, San Francisco
· S O F T W A R E ·
- 3D modeling and texturing skills.
- Advanced Rigging knowledge with a minor amount of .mel scripting ability.
- Proficient in Autodesk Maya and MotionBuilder Photoshop, Premier, Sony Vegas, and After Effects with a Working knowledge of Final Cut Pro.
- Familiar with Level Design and Scripting Tools as well as Exporting pipelines and Perforce File structure.
- Proficient in Adobe After Effects, Premiere and Photoshop .
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- References and Additional Material Available Upon Request.
